Thanks! There needs to be a better word to express gratitude. I'm...stunned. I was expecting a week's wait, at the earliest.
Now, the only issues I'm having are with the mouse. I don't know whether you're having the same problems. The GUI (CTRL+SHIFT+ALT+G) doesn't line up with the cursor. That's easy to work around, though.
More importantly — mouse clicks are only being captured by in-game GUI elements. So, I can click on a menu item, but I cannot click on an NPC or rotate my camera with the right mouse button. Unfortunately, there's no keyboard alternative for this. This means I can't attack or talk to NPCs.
This problem might be due to a misconfiguration on my end, so I'm going to mess with it and see if anything helps. Still, perhaps you'll know of an easy solution. Let me know if you need my config files.Edit
: I managed to fix the cursor misalignment. Or rather, it fixed itself. Not exactly sure how. It might have something to do with window layouts not scaling. Still having issues with clicking on NPCs/rotating camera, however.
There is no legal reason why they have this detection in their product, and it does not require editing the game client to work around. After all, simply using a Virtual Machine is enough to load multiple instances. They rely on a specific behavior of the Operating System, and because Inner Space works by enhancing the Operating System rather than touching the game (in fact Inner Space is technically doing application-level Virtualization), there is no such legal issue with their ToS. I'd love to have a chat with them if they have any questions.
Yes, their policy is essentially "because my lawyer said so." I think the ruling was intended for that specific patch, which does modify the client. I had actually planned to write an alternative method some time ago using a similar technique, but decided to multibox instead. Somehow, you managed to accomplish this in roughly an hour.
I should point out that Aeria does
allow multiboxing in any game they publish which does not
require client modification. They do apply some interaction restrictions, but that's about it. So, I don't think they would have a problem with anyone using IsBoxer/InnerSpace.